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Carlos Emmanuel Reyes Pineda

carlos@pinedsman.com

Objective:

Experienced game designer/scripter looking to create dramatic gameplay for an action-driven title.

 

Experience:

Infinity Ward, May 2010-Present
Call of Duty: Ghosts

Designed and scripted 3 single player campaign levels.

Into the Deep - The player and Keegan venture underwater to take down the ATLAS class destroyer defending the Federation factory. This level featured underwater combat, which was a first for the Call of Duty series.
- Designed and scripted the entire level from start to finish.
- Designed the underwater combat system for both players and AI. This system would later be repurposed for the game’s space levels (ODIN, LOKI).

No Man’s Land - The player and Hesh head into “No Man’s Land” to meet up with the Ghosts. This level featured Riley, the dog, as a unique gameplay and narrative element.
- Designed and scripted the entire level from start to finish.
- Designed the AI and gameplay system for Riley, this would later be used in other levels that featured Riley (Brave New World, Struck Down, Homecoming)

Prologue - The bombastic opening of the game puts the player in the middle of an ODIN strike that causes the ground to break apart as the player runs for survival.
- Polished the on foot section of the level.
- Created tools to help builders animate the movement of the ground.

Other achievements
- Created the outline for the single player campaign story.
- Implemented battlechatter in both single player and multiplayer.

 

Call of Duty: Modern Warfare 3
Designed and scripted 2 single player campaign levels, as well as a SpecOps coop level

Eye of the Storm – The player accompanies Soap and Price as they sneak through the streets of Prague. This level featured heavy stealth and an oppressive tone inspired by “Children of Men”
- Designed and scripted the stealth sections of the level.

Down the Rabbit Hole – Delta squad and Price team up to rescue the Russian President. This level’s ending featured a dramatic escape in which the members of Delta squad sacrifice themselves to save the team.
- Designed and scripted the second half of the level with a fast turnaround time of 4 weeks.

Firewall - A cooperative mission where one player has to use turrets to defend the other player as he tries to reach the extraction point.
- Designed and scripted the entire mission, including the system for switching turrets

 

 

Schell Games, June 2008-May 2010
The Sum of All Thrills
- Scripted user interactions for a multi-touch table (Microsoft Surface)
- Worked on system for synchronizing user generated video with the ride system
Unannounced DS Title
- Designed and implemented game systems to integrate puzzle gameplay with storytelling
- Wrote tools for design and 2D animation in C#

 

Treyarch, June-December 2007
Spider-Man: Web of Shadows
- Designed and scripted persistent city missions
- Wrote preliminary design document for Vulture missions
- Prototyped gameplay mechanics using proprietary scripting language
Unannounced Console Title
- Designed and implemented missions to showcase driving, parkour and melee combat systems
- Wrote mission templates using proprietary scripting language

 

Ateneo Java Wireless, May 2004-Sepetember 2005
Game Designer/Programmer - Mobile Games
- Developed 2D game engine for mobile games
- Designed and programmed mobile games published under SMART Telecommunications in the Philippines

 

Education:

Carnegie Mellon University, Master of Entertainment Technology, Graduated May 2008
- Game Design:
Semester course desiging and analyzing classical games. Professor: Jesse Schell
- Buliding Virtual Worlds
Semester course creating interactive experiences in 2 week cycles. Professor: Randy Pausch, Jesse Schell
- Bandology
Semester project creating a casual MMOG focused on asynchronus, cooperative gameplay
- PurifIGHTERS
Collaboration with Disney and Siemens to create an online educational game

Ateneo de Manila University, B.S. in Computer Science
Graduated March 2004

 

Interests:

Video Games, Musical Theater, Dance, Comedy, Guitar, Soccer

 

Skills: Software: QERadiant, UnrealEd, Maya, 3DSMax, Sketch-Up, Adobe Photoshop, Adobe Flash
Programming/Scripting: C, C++, Java, C#, Python, UnrealScript, Actionscript 3.0
Storytelling: Scriptwriting, Stage Direction
 


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