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Spider-Man: Web of Shadows
Platform: Xbox 360, Playstation 3

Role: Designer/Scripter (Coop)
Team size: 8 people (Treyarch design team)
Developer: Treyarch
Released: 21 October 2008

I spent 4 months at Treyarch working on this game (the other two months were spent working on a game that was eventually cancelled). I scripted several "city missions" (those that would randomly spawn across the city), as well as prototyped some combat mechanics. I also wrote a preliminary design document for the Vulture boss battles.

 

website

Bandology
Platform: Web, Flash

Role: Designer, Programmer
Team size: 5 people
Developed: Spring 2008

Bandology is a casual MMOG (massively multiplayer online game) about being in a band.

Creating a casual MMOG presents many challenges that would otherwise be non-issues in traditional hardcore online games. Traditional hardcore games benefit and reward players who are able to spend more time playing the game, thereby hurting the chances for casual and hardcore players to play together on a level playing field. One of Bandology's goals is to allow players of all types to play together by allowing for variable time commitment in their play.

The power of online gaming is the ability to play with countless other people all over the world, but in order to interact with these other people, players are required to be online at the same time. Bandology allows groups of players to play cooperatively and collaboratively in a virtual band without having to be online and playing simultaneously.

My role was lead designer for the core puzzle game. It was very important that the puzzle game made you feel like you were playing a musical instrument, so I designed a dynamic music system where each player action would create different musical fills in time with the background music.

blog website

 

PuriFIGHTERS
Platform: Web, Flash

Role: Producer, Designer
Team size: 8 people
Client: the Walt Disney Company
Developed: Spring 2007

PuriFIGHTERS is a casual game that teaches kids about the Siemens company and their water treatment division. It is part of a suite of arcade games collaboratively designed by Siemens Corporation, Walt Disney Parks and Resorts Online, and students at the Entertainment Technology Center. The games offer a fun and exciting look at how Siemens technologies make our lives better.

website

 

Mobile Games
Platform: Java, J2ME

Role: Designer, Programmer
Team size: 2 people
Client: Ateneo Java Wireless
Developed: 2004-2005

During undergrad, I created a game engine for mobile phones. This led to the creation of several mobile games that were released in the Philippines under SMART Telecommunications.

 

 


 


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